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When We Made Hollow Knight - MCV/DEVELOP

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When We Made Hollow Knight - MCV/DEVELOP

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released

The Making Of Hollow Knight - Game Informer

The Making Of Hollow Knight - Game Informer

Analysing the design of Hollow Knight :: keyshooter's blog — Personal site where  I speak a little about everything

Analysing the design of Hollow Knight :: keyshooter's blog — Personal site where I speak a little about everything

Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this  time including two more members of the dev team). : r/HollowKnight

Eibon-W-Walde] Team Cherry team designed as Hollow Knight characters (this time including two more members of the dev team). : r/HollowKnight

I'm in love!  A Game Dev Plays Hollow Knight [Part 1]

I'm in love! A Game Dev Plays Hollow Knight [Part 1]

The 72 Hours That Created Hollow Knight

The 72 Hours That Created Hollow Knight

The Making Of Hollow Knight - Game Informer

The Making Of Hollow Knight - Game Informer

Hollow Knight - Custom Characters Sheet by whatevstu on DeviantArt

Hollow Knight - Custom Characters Sheet by whatevstu on DeviantArt

What Makes HOLLOW KNIGHT So Great !?

What Makes HOLLOW KNIGHT So Great !?

how much longer must I dig? by bell4210 : r/HollowKnight

how much longer must I dig? by bell4210 : r/HollowKnight